Due to the random patterns of the bursts, it is possible to heal throughout this attack but only if the pattern does not necessitate movement.Ībsolute Radiance uses this attack in Phases 1, 2, and 4. Healing without Charms is safest during the last burst. Longer Spells and other attacks are safer to use during the last burst. Absolute Radiance can be damaged throughout this attack using any attacks that are as quick to execute as a Nail attack. Absolute Radiance deals no contact damage.Ībsolute Radiance uses this attack in Phases 1, 2, and 4. She does not teleport during her Beam Burst, Sword Burst, or Orb attacks. Throughout the fight, except in Phases 3 and 5 and a few exceptions, Absolute Radiance teleports around the arena every 2 to 2.5 seconds. In general, panic heals are more costly here due to Absolute Radiance's double damage and attack frequency. Hollow Knight Boss Discussion - Absolute Radiance One strike to end the fight (719 HP / 2181 DMG). Absolute Radiance collapses onto the ground, is wrapped up by Void Tendrils but breaks free. Transition from stage 3 to 4 (1850 HP / 1150 DMG). This attack is only used in Phase 6.ĭescription: Absolute Radiance's stagger is based on her health, and she staggers two times at two predetermined points: These orbs behave much more like the Radiance's orbs and disappear if lead off-screen.